Empire Earth III Cheats. PC Submitted by vissroid and Jackopowers. Press Enter while playing to bring up the prompt. Icheat - Cheats Enabled idontcheat - Cheats Disabled.
Made by mibizHi,Here's my table for the above game version.1 Army / Militia - default disabled2 God Mode + Instant Build - default enabled3 Raw Materials, Wealth, Technology Points, Population and/or Imperial, Commerce, Research - default enabled1) Enable this only after you have established your 1st province and disable before 'Advance Turn' else the AI will have it too. This option will give you 200 max for each of your army and 0 (which you can have unlimited) militia count.2) God Mode + Instant Build has a bonus side effect if you're playing 'West' and using Tri(something) HERC - Hero unit. The Quantum Singularity Gun (QSG) is longer than normal. So with just 2 units, you can easily clean out a settlement. Twisted Evil3) This will give 99,999 Raw Materials, Wealth, Technology Points and 0 population count.
If this is enabled at every 'Advance Turn', you will get 99,999 for Imperial, Commerce, Research. So after 1st turn, you can advance all the way to Future Era while the rest of the world is in Ancient.Have fun!! SmileEDIT: Forgot to mention that even though you have God Mode enabled, if you're playing against Western and the AI is using the Herc's QSG, the targeted unit will still die (or rather get sucked into a black hole/oblivion Smile) )Attachments(2.51 KiB) Downloaded 825 times.
Global Domination In lieu of your standard single-player RTS campaign experience, features a turn-based global domination mode. This is a nifty idea (similar to the campaign modes of Rise of Nations or the lesser-known Emperor: Battle for Dune), and at the global level it works well. The Earth is divided up into provinces that will earn you resources every turn. You can build up individual armies and then send them into territories to conquer (or woo) the natives or do battle against other would-be conquerors. Along the way you can research special global-level technologies, our favorite of which is 'shock and awe' (when you enter a region, planes will soar overhead and bomb the enemy base just as the map begins). When you try to conquer a region, the action zooms in and you fight a skirmish battle against the AI on terrain that matches that part of the globe. Periodically 'special missions' will pop up, and some sort of scenario will play out on the skirmish map (such as rescuing and escorting a princess or defending against a sudden barbarian horde invasion).
The idea is really solid, and when it works it works great. The world domination mode is a solid concept Unfortunately, like most of Empire Earth III, the implementation isn't always right. The game doesn't always generate skirmishes that make sense. One time it placed our substantial starting army right next to our opponent's unescorted city center cart, used to build a Middle-Eastern starting city. Of course we pounced on it and demolished it, and the game told us we had won the province.
It took less than five seconds; we won the map in less time than it took to load. World Domination mode is an excellent premise that falls short in execution, and doesn't do a good job of replacing standard RTS campaigns with scripted well-designed set-piece battles and storylines. Bringing Errors to Your Era, Too In addition to the problems described above, there are almost too many issues with Empire Earth III to list.
The game AI sometimes gets itself stuck in a territory and simply stops expanding. Artillery doesn't always respond when you give it a target.
Artillery range is farther than your line of sight, so you're constantly bombarding targets but can't see if you're hitting them. Even the manual is buggy, showing screenshots of a completely different game interface and pointing out features (like a tech tree screen) that don't exist. Fortunately the game fares a little better in multiplayer mode, where there's no buggy opponent AI or mission generator to contend with. An in-game browser tracks buddies and optionally reports to a ladder for ranked matches. There are very few players online at the time of this writing, but the gameplay experience isn't bad if you get a game going. Empire Earth III had some solid ideas behind it.
The system of territory control, the balance of the economic model, and the world domination map all represent some great game mechanics. But PC strategy gamers have a lot to choose from on store shelves these days, and bugs, muddled combat, or weak AI aren't things that strategy fans have to live with. It pains us to admit it as fans of the franchise, but this Empire is definitely in decline.