Save waypoints on your nav map. If you are mining, you can stick a waypoint exactly at the station docking bay when you are there and exactly at.
Developer(s)
StarWraith 3D Games
Publisher(s)
StarWraith 3D Games
Designer(s)
Shawn Bower
Series
Evochron
Platform(s)
Microsoft Windows
Release
5 February 2009
Genre(s)
Space simulation
Mode(s)
Single-player, Multiplayer
Evochron Legends is a mercenaryspace simulationonline game from the Starwraith 3D Games' Evochron series.[1]
Gameplay[edit]
The gameplay of the game is comparable to Evochron Renegades, in which the player takes the role of a mercenary pilot in the fictional Evochron sector of space. The gameplay is a freeform sandbox approach, and allows the player to seamlessly switch from any of the available roles without menu-interfaces. Traditional roles include, among others, mining, trading, pirating, exploring, bounty hunting, and military flight. Similarly to earlier Evochron titles, the gameplay is considered to be 'seamless'.[citation needed]Like in Evochron Renegades, all environments are interactive. All nebulae can be flown through, with some of the clouds actively disabling or hindering player and AI ship systems. Planets can be descended upon in real-time and used to trade upon, a feature often praised in the now classic Frontier: Elite II.[citation needed] Atmospheric flight differs significantly from space flight, although the controls remain identical. Asteroid fields allow the player to mine and use them as temporary cover, in combat, from missile and gunfire. Larger asteroids sometimes include tunnel systems that can be explored and used for combat advantages. Objects like planets, stars, and black holes all exert a gravitational pull on the ship.[2]
Flight in Evochron Legends is a hybrid between heavy- and low-inertia flight. By using a ship-system called the inertial dampening system (IDS) the player can choose to let the ship automatically adapt the course to the cockpit orientation or to let the ship keep its current heading and speed to turn the ship freely during flight due to the lack of friction in space.
The graphics of Evochron Legends
New features and improvements[edit]
New features include military combat ships ranging from light scouts to heavy interceptors that can be purchased and flown by players, and new capital ships such as Cruisers, Battleships, Command Ships, and Destroyers that can engage in war zone battles.[3] In addition, the game makes a huge jump forward in graphical aspects[4] - where Evochron Renegades' graphics were considered 'functional' rather than 'flashy', Evochron Legends has more highly detailed textures and new effects such as stellar accretion discs and more planetary ring types.[5] New roles have been added, including passenger transport, energy transport, crafting, and capital ship escorting.
War Zones
Currently, three systems feature war zones, in which the player engages the Vonari along with the military. Through dockable carriers available in the war zones, players can buy themselves military crafts if wished for. By engaging in military missions, the player gains a military rank that allows buying more powerful military crafts.
Crafting
A new feature is called crafting, in which players use raw commodities to create second-level commodities or usable items.[citation needed] This is done at special constructor stations, which allows the player to create items and more valuable commodities. An amount of platinum can be converted into a long-range probe, and amounts of metal can be crafted into armor plating. Some items can only be crafted by combining multiple commodities together.
Commodities
New commodities include oxygen, water, gold, and silver. Some of these (oxygen, water) can be gathered from planetary atmospheres and surface. Gold and silver are rare commodities that are both valuable and crucial to create some of the crafted items.
Environments
While most of the environments from Evochron Renegades return, including planets, cities, stars, stations, nebulae, asteroid fields, and caves, the nebula class that disturbed weaponry has been replaced by a high-energy nebula that jams the jump-drive of the player. For the multiplayer mode, it is being presented as a good place for a hard and honest fight between clans. Also, dockable carriers and constructor stations are new environments.
Difficulty
The difficulty of the game has been tweaked, giving the game a slightly more balanced learning curve. The learning curve is still considered steep, especially during the first combat situations. The training mode has received a full makeover, allowing the player to choose for either a full training or only focussing on certain aspects.[6]
Story quest[edit]
The story revolves around one person chasing the Phantom class battle carrier from Arvoch Conflict and Evochron Renegades. The story seems to be as optional as possible, although completing the quest will yield beneficial advantages.
The story quest will let the player go on a hunt after beacons that are scattered throughout the universe. Unlike earlier games, the player will need to fulfill certain requirements for the beacon to activate, making the story more 'red line'--like for players new to the series. Although the story builds further on the earlier Starwraith 3D Games lore, it is self-explanatory and does not require earlier knowledge of the story.
Multiplayer[edit]
Multiplayer in the Evochron series has offered the seamless profile system since its very beginning. In this system, a pilot profile made will always be available on any game server that is not purely set to multiplayer profiles. In this way, players are free to work on their spacecraft in single player.
Capture the flag-like objects have been added, allowing players and clans to set up a CTF match seamlessly. Notable locations for such a match include within a high-energy nebula and the interior of a large asteroid.
Any person can host a (dedicated) game server for a predetermined number of players. Other players are required to use a compatible version of the client to connect to the server, and to have identical universe files. The host of the game sets any rules, although rules are only controlled through players and not enforced by the game itself. In this way, the freeform spirit of the game is retained.
See also[edit]
External links[edit]
References[edit]
^'Blue's News Publication'. Retrieved 2008-12-11.
^'Official Press Release'. Retrieved 2008-02-05.
^'Evochron Legends - GamersGate'.
^'Interview: StarWraith on Evochron Legends - Rock, Paper, Shotgun'.
^'Evochron Legends Review on Diehard Gamefan'. Retrieved 2009-03-10.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Evochron_Legends&oldid=939044125'
The Mercenary ChallengeYou wake up to find yourself in a strange and dangerous world. After many terrifying days of travel, you find a small village where you take shelter. Since you have no way to make a living, you decide to earn your keep the only way you know how. As a sword for hire.The goal of this challenge is to become the mightiest warrior in the land, and in the process build a sweet compound to show off your grandeur. You start off as a survivor, with little experience in crafting beyond stone weapons and leather armor. As you complete missions and add to your compound, you will learn new skills and become a great warrior.
Or die trying.This is a combat-oriented challenge, so the limitations on what you can use only applies to weapons, armor, and enchantments. You can use tools of any caliber and gather any material at any stage of the challenge. Restrictions are only for combat-type equipment.The challenge is divided into stages, each of which concludes with a mission.
After the mission, you 'Learn' new skills and require new additions to your compound. Of course, these are only guidelines. Feel free to adjust them to your playing style.
Also, we love pictures, so share your compounds and secrets as you go. Mission: The villagers have been complaining about the lack of safety in the town during the night when the creatures roam the area and trample their farms and destroy their houses.
They've asked you to skip sleeping for the night and instead patrol the streets and the outside of the village, whether you've completed Stage 1 or not. The villagers don't have much to give in return but their gratitude.Requirements: None, however you're only allowed to use equipment corresponding with your current stage.Rewards: Whatever the creatures drop you're allowed to keep, be it string, arrows, or gunpowder. The villagers don't have much to give in return but their gratitude, but you're free to harvest from their farms whenever you'd like. Don't forget to replant the seeds.
You can use: Wood/Stone Swords, Leather armor, and Bows. You also may tame wolves to assist you.The first step on the road to glory is building your home. For now you must build a humble home for yourself, but don't worry; this is only the beginning.Build:- Your central compound. Must contain: your quarters (Bed, personal chest, and a painting), A storage room (At least 1 double chest), and a meeting room (Must have at least a 2x3 table and 2 chairs. It should also be impressive, to properly show your mighty warrior spirit).
Mission 1: The Smithy's RequestYou just finished building your basic compound when the village smithy approaches you. He tells you that the villagers have been increasingly threatened by the intruding creatures of the night, and that something must be done about the threat. Is this your first contract?Requirements: You must build a wall around your neighboring village. It must be able to keep out all hostile mobs except spiders, and you must light up the interior of said village to make it (almost) completely secure. Once it's finished, the smith will reward you.Reward: The smith is extremely pleased with your work. In gratitude, he teaches you how to make armor and weapons out of metal!
(Iron/gold weapons/armor can be used!). Mission 2: Dungeon RaiderWhat a nice base you have now. You are admiring your flourishing compound when a desperate villager approaches you. He tells you that a mysterious creature teleported into his home and stole his treasures! He fled the village and entered a nearby cave. You simply must retrieve his lost things!Requirements: You must explore nearby caves until you find a dungeon. Destroy the mob spawner and return all of that dungeon's loot to it's owner.
Pretty straightforward.Reward: The villager turns out to be a clever alchemist. In return for your aid, he teaches you the arcane arts. (You can make/use potions and enchanting tables now!). You can use: Iron/Gold equipment, and enchantments.
Not sure if I actually need to say this anymore.You have built a mighty compound. For a simple mercenary.
You have greater ambitions, however, and there are other worlds to conquer. Time to step things up!Build A secure Nether Portal Room. You will soon begin to raid this hostile world for profit.You must also add a library/alchemy workshop.
It must contain an enchantment table, a cauldron and brewing equipment, and it's own storage (The magic must not be tainted!)Also, you're starting to make enemies. Build a dungeon, just for them. Must contain at least 3 cells, and be dank and depressing. Mission 3Your power is attracting other powerful people. While you are brooding in your mighty fortress, you are approached by a legendary sorcerer. He is planning a foolhardy duel with the great Herobrine, and requires a rare and valuable material for his mighty spells.Requirements: You must venture into the nether and retrieve the heart of a Nether Fortress.
Take a bucket, and retrieve the lava from one of it's lava wells. This valuable material must then be taken back to your compound and given to the sorcerer (pronounced: thrown into an incinerator).Reward: The great deed impresses the sorcerer, who rewards you with secret knowledge: how to create the most powerful equipment known to Minecraft: Diamond Weapons and Armor! You can use: Everything. 'Nuff said.Now, it's time to go all out. Embellish your compound.
Add walls, towers, traps, minefields. The whole nine yards.
Don't forget to add.A throne room: You've earned yourself a big chair. Make a nice, vaulting hall to sit in. Meeting rooms are for equals; you've earned a place of honor.A treasury: Must be separate from your warehouse, and contain your valuables and trophies.A monument of some sort: Maybe you can turn your courtyard into a beautiful garden. Like Obelisks?
Make something to show off just how awesome you are.Then wall it all in. This outer wall doesn't have to be as impressive as your inner one, but it should keep the mobs out.
Once you've finished. Establish a War Chest: By MyrmidontAll mercenary forces need money to pay the bills, right? Before you travel to The End, you need to ensure that nobody overruns your forces while you are absent (and in case you never return!). You'll need to establish a source of funds to ensure your reputation as a great warlord and pay for the upkeep of your fortress.Make a single chest. Each of the 27 squares must contain at least 10 precious metals or ores, such as gold nuggets, gold ingots or diamonds.Other precious materials, such as new ores added by mods (like Silver, Platinum or Gems) may also count toward the total.Engineering a Solution: by Jasan QuinnRequirements:Must have completed at least two Mercenary missions (to develop a reputation!).Mission:A local engineer has begun work on a new, fantastical concept - circuitry! Alas, nobody will listen to his crackpot theories, and so he has come asking (well, more like begging) for your help.Your mission is to go down into a cave and explore until you find twelve pieces of Redstone Dust. You must then use these to build a prototype of the Engineer's design - a simple door circuit.The circuit must contain one switch, one door (wood or metal is fine) and at least one piece of redstone connecting them.Reward:If you succeed, you are now allowed to use Redstone in your developments!
Furthermore, the Engineer also gives you access to his latest invention - the piston!You may now also build an Engineer's Workshop. This should consist of a crafting table, a furnace, a workbench and/or bookcase of some description (be inventive!) as well as at least one redstone circuit (it doesn't matter what the circuit does, so long as it does something) and at least one piston (sticky piston is fine if you have them!).A Blast of Inspiration!: by Jasan QuinnRequirements:An Engineer's Workshop or Alchemist's Workshop.Mission:A request has been made to study the nature of the Creeper by your local Engineer / Alchemist, who is spouting some truly bizarre and worrying theories.
He wants you to do a study for him.First, you must locate and detonate three Creepers, making a note of how much damage they do to both the landscape and anyone nearby. Ah, science is a cruel mistress.Next, you are asked to collect and bring five pieces of gunpowder and four blocks of sand to the Engineer / Alchemist. The materials you brought are ingredients for a new substance called 'TNT'.
You are instructed to make a block and test it. Have fun doing that!Reward:Your reward is the knowledge of how to make exploding blocks! What more could a mercenary ask for?You are now encouraged to build a Magazine.
This should be a VERY secure room (Obsidian if you can manage it!) and this is the only place TNT may be stored. It can't be put into chests and must be placed down. You may, however, have chests for storing gunpowder and sand, as well as a crafting table for making the TNT.Edit: To submit new challenges, please follow this basic format:Catchy TitleBasic summary of what you have to do/why you have to do it.The exact requirements.What (If anything) you get by doing it.So yeah, this is the basic idea. Please don't be mean about anything, but suggestions/improvements are welcome. Got an idea for a mission/building requirement?
Please let me know! Thanks for reading.
Would you consider a side-quest of sorts, that lets you use the village farms?For example:You can only eat what you have killed yourself (meat).Then someone comes up to you and says 'The villagers are starving! Create a pumpkin/watermelon/reed farm to help them survive.' Then when you harvest 10 watermelon (and feed them to the incinerator) you can use the wheat in the farms.If you wanted, the next stage could be creating a sheep/cow/pig/chicken paddock for the village.I know this isn't quite keeping with the 'mercenary' theme, but as a side quest the whole 'village guardian' idea I like.:smile.gif.
Quote fromI guess I have a strange love of challenges.STUFFAnother excellent challenge - though my 1.8.1 world is sadly unable to be used. I'll think about whether to do this one or your old Nuclear Apocalypse challenge when 1.9 releases.As additional challenges, perhaps you could add a 'War Chest' quest.Establish a War ChestAll mercenary forces need money to pay the bills, right? Before you travel to The End, you need to ensure that nobody overruns your forces while you are absent (and in case you never return!). You'll need to establish a source of funds to ensure your reputation as a great warlord and pay for the upkeep of your fortress.Make a single chest. Each of the 27 squares must contain at least 10 precious metals or ores, such as gold nuggets, gold ingots or diamonds.Other precious materials, such as new ores added by mods (like Silver, Platinum or Gems) may also count toward the total. OK, here goes. I finished the first building: My meeting hall.
I had a busy night, so it's not much, but still.I arrived in a giant plain, and headed west. Soon I found myself in an arid desert, bordered (Oddly enough) by a birch forest. There, I found a village.
After a bit of mining and smelting, I threw this together. Enjoy.This is a view from the outside.
I tried to use some patterns and material variation to look nice. Feedback?Another (Better?) view of the exterior. Not impressed?
Well, it only gets worse from here.My humble meeting hall. Two big chairs, one big table. Simple decor. For now.Again, I would love to see everyone else's work (If there is anyone else.), so post away (or not, either way)!
I quite like this challenge but I find it to be a bit. Bare, to say the least. Needs more missions, though it's kinda understandable.
Minecraft doesn't really offer much room for these missions in its vanilla state. I thought of one though. More of an optional sidequest than anything.Watchman DutyMission: The villagers have been complaining about the lack of safety in the town during the night when the creatures roam the area and trample their farms and destroy their houses.
They've asked you to skip sleeping for the night and instead patrol the streets and the outside of the village, whether you've completed Stage 1 or not. The villagers don't have much to give in return but their gratitude.Requirements: None, however you're only allowed to use equipment corresponding with your current stage.Rewards: Whatever the creatures drop you're allowed to keep, be it string, arrows, or gunpowder. The villagers don't have much to give in return but their gratitude, but you're free to harvest from their farms whenever you'd like. Don't forget to replant the seeds.I also started this challenge today, and during my hunt for a village I came across a very deep cave system.
I found 6 diamonds, tons of gold and redstone, stacks of coal and iron, and plenty of lapis lazuli. Then an enderman snuck up behind me while I had 2 hearts. Needless to say, lots of cursing followed my death as the cave was pretty far away from my spawn and I was unable to locate it again. Quote fromI quite like this challenge but I find it to be a bit.
Bare, to say the least. Needs more missions, though it's kinda understandable.
Minecraft doesn't really offer much room for these missions in its vanilla state. I thought of one though. More of an optional sidequest than anything.Watchman DutyMission: The villagers have been complaining about the lack of safety in the town during the night when the creatures roam the area and trample their farms and destroy their houses. They've asked you to skip sleeping for the night and instead patrol the streets and the outside of the village, whether you've completed Stage 1 or not. The villagers don't have much to give in return but their gratitude.Requirements: None, however you're only allowed to use equipment corresponding with your current stage.Rewards: Whatever the creatures drop you're allowed to keep, be it string, arrows, or gunpowder. The villagers don't have much to give in return but their gratitude, but you're free to harvest from their farms whenever you'd like. Don't forget to replant the seeds.I also started this challenge today, and during my hunt for a village I came across a very deep cave system.
I found 6 diamonds, tons of gold and redstone, stacks of coal and iron, and plenty of lapis lazuli. Then an enderman snuck up behind me while I had 2 hearts.
Needless to say, lots of cursing followed my death as the cave was pretty far away from my spawn and I was unable to locate it again. Lol.I like this. It should be the first challenge. Before this you should only need to build a house, and you shouldn't be able to use any town resources (like food) at all before you complete this.
It should be the 'motivation' that causes you to build your meeting room.